An important realisation that the game has not been played in full only through the deployment.
There are relationships between through deployment, but the deployment stage of Battleships onto Docklands is only ONE PART of the game
In a sense, it is only ONE move...
Perhaps the most appropriate approach of design is
- deploy one thing/quality
- re-strategize (as one does in battleships, reflection of the effect of placing a shot in that cell)
- effects: occupation or activation of a space that is permanent)
- deploy again (same 'thing/quality'?) <--- dependent on strategy taken?)
- effects: occupation or activation of a space
sinking a ship equates to what?
Sinking suggests an entirety being affected...
- re-strategize...
Ugh too much thinking again... time for drawing >.>
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