Tuesday, March 29, 2011

Hang on

An important realisation that the game has not been played in full only through the deployment.

There are relationships between through deployment, but the deployment stage of Battleships onto Docklands is only ONE PART of the game

In a sense, it is only ONE move...

Perhaps the most appropriate approach of design is

- deploy one thing/quality
- re-strategize (as one does in battleships, reflection of the effect of placing a shot in that cell)
- effects: occupation or activation of a space that is permanent)

- deploy again (same 'thing/quality'?) <--- dependent on strategy taken?)
- effects: occupation or activation of a space
sinking a ship equates to what?
Sinking suggests an entirety being affected...
- re-strategize...

Ugh too much thinking again... time for drawing >.>

Deployment

A retake on the 'Deployment' idea
Deployment of 'something' can be anything. So what can it be?

Docklands related:
Retail
Forms of public space including parks, courtyards? (so forth?)
Buildings
Water?! (it is a waterfront project...)

Tokyo Bay Project related:
Metabolist movement?
Mobility and a linear axis as the supposed 'highlight' of the design (whereby transportation is an important factor in the designers intent)
Hence... the designer (Tange) designs with a very solid and clear hierarchy? (this can somehow be applied onto site!)
Scale of Tokyo bay is IMMENSE... comparisons of scale or deploying different scales of ____
- Buildings?
- Roads?
- Some form of strategy?

Deployment of another form of strategy...
- re-populate
- re-vegetate
- re-iterate
- re-concentrate
- re-discover
- revitalise...

deployed through Battleships SuperWeapons?




Tuesday, March 22, 2011

GAME ON~!

General Dan Heskins welcome you aboard the S.S.GAMEON

The intention [mission] of this blog [ship] is to post various material [artillery] from the LANDSCAPE [seven seas] studio: GAME-ON.

We hope you have a blast [literally] viewing and discussing this blog.